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Tech Art

Houdini setups & tools for use in VFX & videogames.

Lamp Generator HDA: for UE5+ & Unity

This Houdini HDA generates customizable lamps of various styles along a curve path drawn directly in the viewport, giving the user full control over incorporating beautiful lighting elements into a scene.

I embedded the generation of each lamp variety into sub-networks and used Switch node logic to toggle options, which allows the user to control the lamps easily via checkboxes and sliders.

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Seamless integration of the HDA's parameters with UE5 using the Houdini Engine plugin. Lamp instancing is controlled without needing to directly interface with Houdini. 

FLIP Fluid custom whitewater solver I created specifically for object collisions/spray simulations. A higher drag coefficient and height-based gravity falloff creates a 'misty', weighted look, which is more visually appealing than Houdini's default whitewater.

I made this large-scale ocean simulation to practice integrating complex simulations with a wider environment. I baked the ocean spectrum onto fluid masks and then added whitewater and bubbles on top of the fluid displacement map, creating a performance-friendly yet detailed ocean simulation. 

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Velocity-driven whitewater overlaps with the seams of the FLIP simulation, hiding the transition from mesh into displacement map. 

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