Tech Art
Houdini setups & tools for use in VFX & videogames.
Lamp Generator HDA: for UE5+ & Unity

This Houdini HDA generates customizable lamps of various styles along a curve path drawn directly in the viewport, giving the user full control over incorporating beautiful lighting elements into a scene.
I embedded the generation of each lamp variety into sub-networks and used Switch node logic to toggle options, which allows the user to control the lamps easily via checkboxes and sliders.


Seamless integration of the HDA's parameters with UE5 using the Houdini Engine plugin. Lamp instancing is controlled without needing to directly interface with Houdini.

FLIP Fluid custom whitewater solver I created specifically for object collisions/spray simulations. A higher drag coefficient and height-based gravity falloff creates a 'misty', weighted look, which is more visually appealing than Houdini's default whitewater.

I made this large-scale ocean simulation to practice integrating complex simulations with a wider environment. I baked the ocean spectrum onto fluid masks and then added whitewater and bubbles on top of the fluid displacement map, creating a performance-friendly yet detailed ocean simulation.
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Velocity-driven whitewater overlaps with the seams of the FLIP simulation, hiding the transition from mesh into displacement map.