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Ocean Spectrum Masking
This wave break simulation was done in Houdini 21.0 using FLIP Fluids. I composited the background elements to practice integrating a visual effect into an entirely new shot/environment.
Progress Reel
Back in high school, I followed Steven Knipping's Applied Houdini courses and most of his fluid simulation lessons stuck with me. I was especially struck by the usefulness of baking spectra masks in order to merge FLIP simulations into larger bodies of water. I used a custom whitewater solver and a collider object in order to get more familiar with ocean spectrum masking.
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